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Mood is a status for Spirits, which can be seen as one of the options when talking to a Spirit.

Mood Details[]

Mood is shown as a dot on a scale of various faces. Mood is a numeric value, calculated by adding up the effects from Influences. Influences are given as a list when checking on the Mood of a Spirit. Influences have a brief text description, as well as arrows indicating its effect on Mood. Influences appear as part of the Spirit’s storyline, as well as actions by Stella.

Icon Mood Description
Mood Gray.png Miserable
Mood Blue.png Unhappy
Mood Teal.png Neutral
Mood Green.png Happy
Mood Yellow.png Ecstatic

Perks[]

Each Spirit provides various Perks depending on the Mood value. Perks provided by each Spirit are listed and described on the passenger’s page.

Influences[]

Some Influences have a clock symbol. These Influences will fade away as time passes in game, but some of these Influences can be refreshed by Stella’s actions. (An example is the Influence "Was recently hugged. (+2)", which can be refreshed).

Influences without a clock symbol will not fade away as time passes in game, but some can be removed or replaced by actions. (An example is the Influence "Is starving (-3)" is removed after the passenger is fed.)

Food Influences[]

Additional clarifications on the Influences for Food:

  • A passenger that has not been recently fed can gain the Influence "Is hungry. (-2)". If the passenger is still not fed after some time, the Influence "Is hungry.(-2)" is replaced with the Influence "Is starving. (-3)."
  • The Influence "Is starving. (-3)" is not cumulative. -3 is the maximum effect from starving, even if you keep the passenger starving for multiple days.
  • Similarly, the maximum effect from feeding a Spirit is +2 from the Influence "Has eaten his/her favourite meal. (+2)". If you feed the Spirit with food he/she loves or likes for multiple consecutive days, there is no cumulative effect on Mood.
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