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Alice is a Spirit, who appears as a hedgehog, found in Spiritfarer. She can be found at Mount Toroyama. You must complete The Coziest Cottage quest in order for her to join you on your boat.

About[]

Event[]

Alice introduces the Nebula Pillbug event, allowing the player to collect Nebula Fibre. After Alice visits the Everdoor, the event can be initiated by interacting with the door of Alice's Cottage.

Life[]

A stay-at-home mom, she spent most of her adulthood looking after her children and taking care of her family’s domestic life. Engaging with Alice meant doing so of your own volition, as she would never dare impose herself. However, she loved fashion, travelling, and Swedish romance novels, which she slowly reveals to Stella. Unfortunately, as she grew older, she started showing signs of dementia.

In Stella’s life, she represents a turning point in her vocation as a nurse. Alice was the first patient to die in Stella’s care, an experience that reaffirmed her will to work in end-of-life care.[1]

Mood[]

Influences[]

  • Has eaten her favorite meal. (+2)
  • Is starving. (-3)
  • Can smell the orchard from her bed (+2)

Perks[]

  • Sad
    • "Says mean things to you"
  • Content
    • "Cooks food for you"
    • "Takes out burnt food"
  • Happy
    • "Shops for ingredients" - Alice will shop for ingredients at Raccoon Inc. locations, talk to her once back on the boat to collect them from her
    • "Picks fresh fruit" - Alice will pick fruit from the Orchard; talk to her to collect the fruit
  • Ecstatic

Filing Cabinet Facts[]

  • Likes one granddaughter more than the rest, but will never tell.
  • Sometimes dreams of Ansgar's strong arms.
  • Her secret pie dough is actually store-bought.

Quests For Alice[]

  • One Shoop, Two Sheep: "I've been asked for some help in corralling some sheep back to their enclosure, in Mount Toroyama."
    1. Get the sheep at Mount Toroyama to follow you by feeding it.
    2. Report back to the denizen.
    3. Find a second sheep (on a different island) and escort it back to Mount Toroyama's enclosure.
  • The Coziest Cottage: "Alice seems eager to join me on my travels but does not want to bother me. Perhaps she would accept an invitation if I built her some quarters? She described a house very passionately."
    1. Build a cozy cottage for Alice.
    2. Tell Alice about the house you built for her.
  • A Coat of Wool: "We have a new passenger aboard... it's a sheep. Alice wants me to shear the wool off its back! Let's go put my barber skills to work."
    1. Shear a sheep.
    2. Talk to Alice.
  • A Spot for Pots: "Alice would like to help with the cooking duties, and thus advised me to improve the kitchen."
    1. Improve the Kitchen with an upgraded stove.
  • Of Warts and Ropes: "Alice asked me to add a wardrobe to her house, and even offered to let me use it to store extra sets of clothes. She seems quite excited by the whole prospect."
    1. Improve Alice's quarters with a wardrobe.
    2. Change outfit with the wardrobe.
    3. Put on the Periwinkle Outfit in the wardrobe.
  • Apples and Oranges: "Alice has fond memories of her past life, surrounded by loving family. She talks passionately about different fruit trees they used to plant. An ORCHARD will definitely cheer her up!"
    1. Build an orchard.
    2. Grow a tree in the orchard.
  • Down the Rabbit Hole: "Alice asked me if i would accompany her on a trip to Nordweiler. She is excited to see the village, as it reminds her of her Swedish romance novels."
    1. Travel to Nordweiler.
    2. Join Alice in Nordweiler.
    3. Follow Alice.
  • Taking the Low Road: "Alice might have some difficulty walking down from her house to the deck of the boat. I could lower her house so she has an easier time getting around."
    1. Move Alice's house down to the deck level.
    2. Check on Alice in the morning.
    3. Walk Alice back to her house in the evening.
  • A Chilling Realisation: "Alice, in a confused manner, asked me to find Eugene and tell him to bring her her "old woolly." Maybe I can find what she meant by it, and bring her some other thing instead?"
    1. What did Alice mean by "old woolly"... A blanket maybe? A piece of fabric? I should find out and give it to her. Give her Wool Fabric
  • Annie's Lost Hat: "Alice doesn't seem to recognize me anymore. I think she is scared of leaving the prow of the boat with me. How can I get her out of there?"
    1. Find a way to shake Alice out of her confusion.
    2. Bring Alice to the Everdoor, and talk to her while wearing Annie's outfit with a red hat.

Dialogue[]

Food[]

  • Favorite dish: Veggie-Pot Pie Veggie-Pot Pie
    • “You know I love old-fashioned food already, sweetheart. But veggie pot pies are the most scrumptious of them all. It is my absolute favorite! I will recall this moment for days! Thank you so very much, Stella!”
  • Likes
  • Neutral
  • Repeated
  • Dislikes
    • Acquired Taste
      • "That looks.... striking. Maybe someone else might be interested? Something with an acquired taste might not be for me."
      • "Well, that's enough. They say acquired taste. I say no thank you."
    • Stimulants
      • “Oh I’m sorry, dearie, I can’t have such a strong stimulant. Those are so disorienting! I won’t be able to sleep for days after I have this.”
      • "Stimulants and I aren't a good match, sweetheart. I don't touch the stuff anymore. I wouldn't feel like myself."
    • Exotic
      • "I'm not sure about this one, dearie. Something less exotic next time?
  • Inedible
  • Not hungry
    • "Oh, thank you, but I'm not hungry right now."
  • Hungry
    • “How is the next meal coming along? Do you need any help?”
    • “Would you happen to have anything to eat? I'm somewhat hungry, you know...”
  • Starving

Favors[]

  • Cooking: "
  • Picking Fruit: "
  • Recipe Gossip: "

Hugs[]

  • Hugging: "Oh, that was very nice. Thank you!"
  • Second hug: "Maybe someone else needs a hug?"
  • Third hug: "In a moment, alright?"

At The Everdoor[]

Potential spoilers ahead!
  • On the boat: "Oh, Annie, we're there, aren't we? Can we go now?" (player says yes) "Alright then."
  • Rowing towards the Everdoor: "What a wonderful scenery! Did you find this place all by yourself, Annie? You'd gone exploring earlier, hadn't you? Always such an adventurer, you. I'm so proud of you." ... "These trees are quite marvellous... Eugene will be so mad to have missed that! Perhaps he'll be able to take some time off next summer... Yes, let's return here. I feel I could stay here forever..." ... "You haven't told me about school recently. Is everything still going well? And your grades, are they... ... Oh, of course, you graduated a long time ago. I'm sorry, I don't know how I got this confused."
  • Just before the Everdoor: "... You're... You're not Annie, are you? Yes, of course... I guess I have been rather forgetful, recently..."
  • At the Everdoor: "Maybe Eugene will... .... When you see your father, tell him about the trees, won't you? I'm sure he'll be excited to come with us next year."

Game Notes[]

  • Because the Rock Destroyer upgrade requires two spirit flowers, Alice is one of two spirits who immediately follow Gwen to the Everdoor.
  • She gives away free kitchen-made food along with Orchard harvesting, making her easy to keep her fed with foods she likes (though bear in mind that you still have to bake her a Veggie-pot Pie as it is one of the rarer Old-Fashioned foods that she can yield)
  • At the later tasks her house has to be at the bottom of the boat.

Trivia[]

  • Alice is based on the grandmother of one of the game's team members, whose passing sadly coincided with the beginning of Spiritfarer's development.[1]

Artbook Entry[]

Soft spoken and unobtrusive, Alice is the kind of person who prefers keeping quiet over inconveniencing someone else. A stay-at-home mom, she spent most of her adulthood looking after her children and taking care of her family’s domestic life. Engaging with Alice meant doing so of your own volition, as she would never dare impose herself.

The timidness of her character was by design, as we knew it would contrast well against the personality of other passengers the player would likely already have on board, like Atul, Gwen or Bruce. Through her requests, we wanted to show her slowly opening up to Stella, overcoming a shyness that would often hide her true passions (fashion, travels, Swedish romance novels).

Based on a team member’s grandmother whose passing coincided with the beginning of Spiritfarer’s production, we also wanted to address the pain of slowly losing a loved one through sickness and age. It’s something most of us go through, often first via the loss of a grandparent, and Alice’s departure was meant to evoke that experience, and hopefully, offer catharsis.

As for her place in Stella’s life, she represents a turning point in her vocation as a nurse. Alice was the first patient to die in Stella’s care, an experience that reaffirmed her will to work in end-of-life care.

Peace Lilies can bloom at low light and in crowded pots. A subdued flower that contents itself with little, it felt like an appropriate pick for Alice. As for the choice of a hedgehog for the animal representing her, we felt it got across her gentleness while foreshadowing how dementia would later make her lash out at Stella.[1]

completo

Sources[]

  1. 1.0 1.1 1.2 Spiritfarer - The Artbook


Characters
Protagonists StellaDaffodil
Spirits GwenAtulSummerAliceAstridGiovanniGustavBruce & MickeyBeverlyStanleyBuckElenaJackieDariaLily
Other AlbertAlexCharonFrancisHadesIrinaMashaOlgaSusanTheodore
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